The Numbers behind eSports

Looking at the growth and popularity of professional video gaming

What are eSports?

eSports have been gaining popularity over the past few years with the rise of streaming services such as Twitch.tv that allow viewers to tune into individual gamers, regular season matches, and even tournaments.

In the past 18 months, over 4 Billion hours of eSports were watched on Twitch.tv


eSports tournaments capture a global audience and are hosted in many counties all over the world.

Intel Extreme Masters Katowice 2017 was watched by 46 Million unique total viewers.

What do you think it takes to be an eSport professional?

Assign a value to measure the demands of each skill required of eSports, compared to other sports.

Endurance
Analytic Aptitude
Hand-Eye Coord
Durability
Nerve
Flexibility
Agility
Speed
Power
Strength

When fininshed, see how your rating of eSports compares against traditional sports' ratings

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It's about the fame and (a whole lot of) fortune

Prize pools for eSports tournaments have been growing during the last 6 years as the viewership for these tournaments attract more sponsors. But by how much?


In , accumulated

$
total prize money from


tournaments where a total of


professional players
competed

Start them young

Sumail Hassan, a Pakistani eSports player featured on Time Magazine's Most Influential Teens of 2016, earned his first million at the age of 16 during his first year as a professional Dota 2 player in 2015. Let's look at what his career has looked like since then.


Top 3 tournaments:

$

$

$

Get into it!

Dota 2 is a free-to-play multiplayer online battle arena (MOBA) video game developed and published by Valve Corporation.
League of Legends is a multiplayer online battle arena video game developed and published by Riot Games.
Counter Strike is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Valve Corporation.
StarCraft is a real-time strategy, military science fiction game developed by Blizzard Entertainment.